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Skills, MCP servers, prompts, assistants and connectors. Every listing shows its author, version and the permissions it needs.
On the shelves20,989
- MCP servers18,838
- Skills1,282
- Assistants651
- Prompts218
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Games- msitarzewski 158kGame Audio EngineerInteractive audio specialist - Masters FMOD/Wwise integration, adaptive music systems, spatial audio, and audio performance budgeting across all game enginesAssistantAudio and speechGames
wshobson 40kUnity developerBuild Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation, and platform optimization.AssistantOpusDevOpsGames- msitarzewski 158kLevel DesignerSpatial storytelling and flow specialist - Masters layout theory, pacing architecture, encounter design, and environmental narrative across all game enginesAssistantGamesArchitecture
- msitarzewski 158kStrategy Duel AgentConducts live strategy duels using game theory and the 36 Chinese stratagemsAssistantGames
- msitarzewski 158kGodot Shader DeveloperGodot 4 visual effects specialist - Masters the Godot Shading Language (GLSL-like), VisualShader editor, CanvasItem and Spatial shaders, post-processing, and performance optimization for 2D/3D effectsAssistantCreative coding3DGames
- msitarzewski 158kNarrative DesignerStory systems and dialogue architect - Masters GDD-aligned narrative design, branching dialogue, lore architecture, and environmental storytelling across all game enginesAssistantGamesArchitecture
- msitarzewski 158kEconomy DesignerVirtual economy architect - Masters currency systems, sources and sinks, monetization modeling, inflation control, and data-driven economic balancing for live gamesAssistantGamesArchitecture
yihui-dev帮我做一个原创的手游「高光时刻」动效:[主体,例如:开宝箱 / 段位晋升 / 成就解锁 / Boss 掉落 / 角色升级]。 做成一个可以直接打开的单文件网页(HTML + CSS + JS),点一下就能完整播放,效果对标商业手游的结算 / 奖励演出。 【世界观与风格】 - 原创美术,不要模仿任何现有游戏的 IP、角色或 Logo。 - 卡通手游风:高饱和配色,统一的深色描边(例如 #1A1033),圆润厚重的造型。 - 配色随等级升级:[等级阶梯,例如:普通绿 → 稀有蓝 → 史诗紫 → 传说金]。每升一级都要切换主色、光效颜色和背景色调。 - 标题用圆胖的游戏字体(如 Titan One / Lilita…PromptOpus 5.52 resultsCreative coding3DGames- msitarzewski 158kUnreal Multiplayer ArchitectUnreal Engine networking specialist - Masters Actor replication, GameMode/GameState architecture, server-authoritative gameplay, network prediction, and dedicated server setup for UE5AssistantGamesArchitecture
- msitarzewski 158kUnreal Technical ArtistUnreal Engine visual pipeline specialist - Masters the Material Editor, Niagara VFX, Procedural Content Generation, and the art-to-engine pipeline for UE5 projectsAssistantGames
- msitarzewski 158kGame DesignerSystems and mechanics architect - Masters GDD authorship, player psychology, economy balancing, and gameplay loop design across all engines and genresAssistantGamesArchitecture
chir24 904unreal-engine-mcpAutomate the Unreal Editor (UE 5.0-5.8): levels, Blueprints, UI, materials, VFX and more.MCPNode.jsGames- msitarzewski 158kUnreal Systems EngineerPerformance and hybrid architecture specialist - Masters C++/Blueprint continuum, Nanite geometry, Lumen GI, and Gameplay Ability System for AAA-grade Unreal Engine projectsAssistantGamesArchitecture
- msitarzewski 158kGodot Gameplay ScripterComposition and signal integrity specialist - Masters GDScript 2.0, C# integration, node-based architecture, and type-safe signal design for Godot 4 projectsAssistantGamesArchitecture
- msitarzewski 158kGodot Multiplayer EngineerGodot 4 networking specialist - Masters the MultiplayerAPI, scene replication, ENet/WebRTC transport, RPCs, and authority models for real-time multiplayer gamesAssistantGames
- msitarzewski 158kUnity Multiplayer EngineerNetworked gameplay specialist - Masters Netcode for GameObjects, Unity Gaming Services (Relay/Lobby), client-server authority, lag compensation, and state synchronizationAssistantGames
yihui-devPRD — Police Chase Arcade Game Working title: Heatwave Platform: iOS + Android Engine: Unity Genre: Top-down 3D arcade chase / survival Orientation: Portrait Input: One-thumb touch controls Business model: TBD — design MVP around gameplay first Primary goal: Build a genuinely fun playable prototype before adding…PromptOpus 5.5Creative coding3DGames
yihui-devBuild a racing game inspired by Ignition (1997): angled top-down camera, arcade-leaning physics, vehicles with very distinct personalities. This must be an original game, not a copy. Use an original name, an original track, and zero original assets. ## Stack - Vite + TypeScript (strict), Three.js for rendering, no UI…PromptOpus 5.5Creative coding3DGames
yihui-devMake a 45–50 second vertical video for my app: a glance inside the app. Show every feature, use motion, be creative. I want it good enough for your CV. - Real, not mocked: record each feature being used in the simulator (tap a filter, open a result, add it). - Stretch your imagination: let each feature break out of…PromptOpus 5.5Creative codingVideoGames
yihui-devI want you to imagine a story. And then using threejs I want you to create full animation, star wars 80s-level quality 90s cartoon out of the story you imagine.PromptOpus 5.5Creative coding3DGames
yihui-devCreate a cinematic browser-based 3D world that can be explored freely with a camera, focused on breathtaking landscapes and extraordinary original architecture. Fill the world with huge strange buildings, monumental structures, surreal ruins, cliffs, valleys, forests, water, and unusual ultra-detailed forms that feel…PromptOpus 5.5Creative coding3DGames
yihui-devmake a Tron game.PromptOpus 5.5Creative coding3DGames
yihui-devMake a game like Romance of the Three Kingdoms III with a retro, pixelated classic vibe.PromptOpus 5.5Creative codingGames
yihui-devI want multiplayer game, with proximity chat, with destructurable environment, that players will enjoy, shooting gamePromptOpus 5.5Creative coding3DGames