MCPLow riskUnclaimed
unreal-engine-mcp
Automate the Unreal Editor (UE 5.0-5.8): levels, Blueprints, UI, materials, VFX and more.
ChiR24chir24/unreal-engine-mcp
server.json
{
"$schema": "https://static.modelcontextprotocol.io/schemas/2025-12-11/server.schema.json",
"name": "io.github.ChiR24/unreal-engine-mcp",
"description": "Automate the Unreal Editor (UE 5.0-5.8): levels, Blueprints, UI, materials, VFX and more.",
"repository": {
"url": "https://github.com/ChiR24/Unreal_mcp.git",
"source": "github"
},
"version": "0.6.0-beta-e",
"packages": [
{
"registryType": "npm",
"registryBaseUrl": "https://registry.npmjs.org",
"identifier": "unreal-engine-mcp-server",
"version": "0.6.0-beta-e",
"transport": {
"type": "stdio"
},
"environmentVariables": [
{
"description": "Your Unreal project folder or its .uproject file. The server reads the capability token from <project>/Saved/MCP/capability-token and the WebSocket port from the project settings.",
"isRequired": true,
"format": "filepath",
"placeholder": "C:/Users/YourName/Documents/Unreal Projects/MyGame",
"name": "UE_PROJECT_PATH"
},
{
"description": "Capability token to present to the editor. Only needed when the server cannot read the project folder, for example over LAN.",
"isSecret": true,
"name": "MCP_AUTOMATION_CAPABILITY_TOKEN"
},
{
"description": "Editor WebSocket port. Default: the first Listen Ports entry in the project settings, else 8090.",
"format": "number",
"placeholder": "8090",
"name": "MCP_AUTOMATION_PORT"
},
{
"description": "Editor host to connect to. A LAN address also needs MCP_AUTOMATION_ALLOW_NON_LOOPBACK=true and Allow Non Loopback in the plugin settings.",
"default": "127.0.0.1",
"name": "MCP_AUTOMATION_HOST"
},
{
"description": "SECURITY: allow a non-loopback MCP_AUTOMATION_HOST. Enable only on a trusted network.",
"format": "boolean",
"default": "false",
"name": "MCP_AUTOMATION_ALLOW_NON_LOOPBACK"
},
{
"description": "Connect with wss:// instead of ws://.",
"format": "boolean",
"default": "false",
"name": "MCP_AUTOMATION_USE_TLS"
},
{
"description": "Extra content roots to allow besides /Game, /Engine, /Script, /Temp and /Niagara, comma-separated. Example: /MyPluginContent/",
"name": "MCP_ADDITIONAL_PATH_PREFIXES"
},
{
"description": "How long to wait for the editor connection, in milliseconds.",
"format": "number",
"default": "5000",
"name": "MCP_CONNECTION_TIMEOUT_MS"
},
{
"description": "Overrides every per-capability request timeout, in milliseconds. Leave unset: each capability gets a budget that fits its cost.",
"format": "number",
"name": "MCP_REQUEST_TIMEOUT_MS"
},
{
"description": "Inbound messages per minute from the editor before the server disconnects.",
"format": "number",
"default": "600",
"name": "MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE"
},
{
"description": "Log level. Logs go to stderr.",
"default": "info",
"choices": [
"debug",
"info",
"warn",
"error"
],
"name": "LOG_LEVEL"
}
]
}
]
}Permissions
DeclaredDetected
Runs code—
nodeInstalls—
npm:unreal-engine-mcp-server@0.6.0-beta-eRuns install scripts—None
NetworkNoneNone
Needs credentials
MCP_AUTOMATION_CAPABILITY_TOKENMCP_AUTOMATION_CAPABILITY_TOKENOutside the workspace—None
Agent tools—None
Checks
Low risk · Nothing worth a warning was found.
Not reviewed by a person · Checked by rules; the model review is not switched on yet.
Versions
- #30.6.0-beta-elatestOct 9, 2026
- #20.6.0-beta-dOct 9, 2026
- #10.6.0-beta-cOct 7, 2026
unreal-engine-mcpOpen in Codeg