harness · market
Harness
Put raw intelligence to work.
Skills, MCP servers, prompts, assistants and connectors. Every listing shows its author, version and the permissions it needs.
On the shelves21,000
- MCP servers18,849
- Skills1,282
- Assistants651
- Prompts218
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GamesSpecialist assistants, also called subagents. Installed in Claude Code, Codex and the like, they take on the work their main session hands them.
- Game Audio Engineermsitarzewski 158kInteractive audio specialist - Masters FMOD/Wwise integration, adaptive music systems, spatial audio, and audio performance budgeting across all game enginesAudio and speechGames
- Unity developerwshobson· game-development 40kBuild Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation, and platform optimization.OpusDevOpsGames
- Level Designermsitarzewski 158kSpatial storytelling and flow specialist - Masters layout theory, pacing architecture, encounter design, and environmental narrative across all game enginesGamesArchitecture
- Strategy Duel Agentmsitarzewski 158kConducts live strategy duels using game theory and the 36 Chinese stratagemsGames
- Godot Shader Developermsitarzewski 158kGodot 4 visual effects specialist - Masters the Godot Shading Language (GLSL-like), VisualShader editor, CanvasItem and Spatial shaders, post-processing, and performance optimization for 2D/3D effectsCreative coding3DGames
- Narrative Designermsitarzewski 158kStory systems and dialogue architect - Masters GDD-aligned narrative design, branching dialogue, lore architecture, and environmental storytelling across all game enginesGamesArchitecture
- Economy Designermsitarzewski 158kVirtual economy architect - Masters currency systems, sources and sinks, monetization modeling, inflation control, and data-driven economic balancing for live gamesGamesArchitecture
- Unreal Multiplayer Architectmsitarzewski 158kUnreal Engine networking specialist - Masters Actor replication, GameMode/GameState architecture, server-authoritative gameplay, network prediction, and dedicated server setup for UE5GamesArchitecture
- Unreal Technical Artistmsitarzewski 158kUnreal Engine visual pipeline specialist - Masters the Material Editor, Niagara VFX, Procedural Content Generation, and the art-to-engine pipeline for UE5 projectsGames
- Game Designermsitarzewski 158kSystems and mechanics architect - Masters GDD authorship, player psychology, economy balancing, and gameplay loop design across all engines and genresGamesArchitecture
- Unreal Systems Engineermsitarzewski 158kPerformance and hybrid architecture specialist - Masters C++/Blueprint continuum, Nanite geometry, Lumen GI, and Gameplay Ability System for AAA-grade Unreal Engine projectsGamesArchitecture
- Godot Gameplay Scriptermsitarzewski 158kComposition and signal integrity specialist - Masters GDScript 2.0, C# integration, node-based architecture, and type-safe signal design for Godot 4 projectsGamesArchitecture
- Godot Multiplayer Engineermsitarzewski 158kGodot 4 networking specialist - Masters the MultiplayerAPI, scene replication, ENet/WebRTC transport, RPCs, and authority models for real-time multiplayer gamesGames
- Unity Multiplayer Engineermsitarzewski 158kNetworked gameplay specialist - Masters Netcode for GameObjects, Unity Gaming Services (Relay/Lobby), client-server authority, lag compensation, and state synchronizationGames