MCP低风险未认领

GodotLens

Godot's own view of your GDScript project: navigation, diagnostics, engine API, scene checks

pzalutski-pixelpzalutski-pixel/godotlens★ 9更新于 2026年7月27日

server.json

{
  "$schema": "https://static.modelcontextprotocol.io/schemas/2025-12-11/server.schema.json",
  "name": "io.github.pzalutski-pixel/godotlens",
  "description": "Godot's own view of your GDScript project: navigation, diagnostics, engine API, scene checks",
  "title": "GodotLens",
  "repository": {
    "url": "https://github.com/pzalutski-pixel/godotlens-mcp",
    "source": "github"
  },
  "version": "1.1.1",
  "packages": [
    {
      "registryType": "npm",
      "identifier": "godotlens-mcp",
      "version": "1.1.1",
      "runtimeHint": "npx",
      "transport": {
        "type": "stdio"
      },
      "environmentVariables": [
        {
          "description": "Godot language server host",
          "format": "string",
          "default": "127.0.0.1",
          "name": "GODOT_LSP_HOST"
        },
        {
          "description": "Godot language server port (the VS Code extension uses 6008)",
          "format": "number",
          "default": "6005",
          "name": "GODOT_LSP_PORT"
        },
        {
          "description": "Godot debug adapter host",
          "format": "string",
          "default": "127.0.0.1",
          "name": "GODOT_DAP_HOST"
        },
        {
          "description": "Godot debug adapter port, used by the debug_* tools",
          "format": "number",
          "default": "6006",
          "name": "GODOT_DAP_PORT"
        },
        {
          "description": "Godot executable, required by scene_* and project_config",
          "format": "string",
          "name": "GODOT_BIN"
        },
        {
          "description": "Project root; auto-detected by walking up for project.godot",
          "format": "string",
          "name": "GODOT_PROJECT_ROOT"
        },
        {
          "description": "Seconds to wait for a single LSP response",
          "format": "number",
          "default": "15",
          "name": "GODOT_LSP_TIMEOUT"
        },
        {
          "description": "Seconds to wait for diagnostics after a sync",
          "format": "number",
          "default": "8",
          "name": "GODOT_DIAGNOSTICS_TIMEOUT"
        },
        {
          "description": "Override Godot capability detection",
          "format": "string",
          "name": "GODOT_VERSION"
        },
        {
          "description": "Max files gdscript_find inspects across the project",
          "format": "number",
          "default": "60",
          "name": "GODOT_FIND_FILE_LIMIT"
        }
      ]
    },
    {
      "registryType": "pypi",
      "identifier": "godotlens-mcp",
      "version": "1.1.1",
      "runtimeHint": "uvx",
      "transport": {
        "type": "stdio"
      },
      "environmentVariables": [
        {
          "description": "Godot language server host",
          "format": "string",
          "default": "127.0.0.1",
          "name": "GODOT_LSP_HOST"
        },
        {
          "description": "Godot language server port (the VS Code extension uses 6008)",
          "format": "number",
          "default": "6005",
          "name": "GODOT_LSP_PORT"
        },
        {
          "description": "Godot debug adapter host",
          "format": "string",
          "default": "127.0.0.1",
          "name": "GODOT_DAP_HOST"
        },
        {
          "description": "Godot debug adapter port, used by the debug_* tools",
          "format": "number",
          "default": "6006",
          "name": "GODOT_DAP_PORT"
        },
        {
          "description": "Godot executable, required by scene_* and project_config",
          "format": "string",
          "name": "GODOT_BIN"
        },
        {
          "description": "Project root; auto-detected by walking up for project.godot",
          "format": "string",
          "name": "GODOT_PROJECT_ROOT"
        },
        {
          "description": "Seconds to wait for a single LSP response",
          "format": "number",
          "default": "15",
          "name": "GODOT_LSP_TIMEOUT"
        },
        {
          "description": "Seconds to wait for diagnostics after a sync",
          "format": "number",
          "default": "8",
          "name": "GODOT_DIAGNOSTICS_TIMEOUT"
        },
        {
          "description": "Override Godot capability detection",
          "format": "string",
          "name": "GODOT_VERSION"
        },
        {
          "description": "Max files gdscript_find inspects across the project",
          "format": "number",
          "default": "60",
          "name": "GODOT_FIND_FILE_LIMIT"
        }
      ]
    }
  ]
}

权限

声明检测
运行代码—nodepython
安装—npm:godotlens-mcp@1.1.1pypi:godotlens-mcp@1.1.1
安装时运行脚本—无
网络无无
需要的凭据无无
工作区外的路径—无
智能体工具—无

检查

低风险 · 没有发现需要提醒的地方。

未经人工审核 · 已做规则检查;模型审核尚未开启。

版本

  1. #11.1.1最新2026年10月7日