Harness · 综合市场
Harness
让 AI 的能力,落到实处。
技能、MCP 服务、提示词、助手与连接器。每一项都写明作者、版本和所需权限。
已上架21,004
- MCP 服务18,853
- 技能1,282
- 助手651
- 提示词218
共 0 项
游戏专职助手,也就是子智能体。装进 Claude Code、Codex 这类智能体后,主会话会把相关的活交给它。
- Game Audio Engineermsitarzewski 158kInteractive audio specialist - Masters FMOD/Wwise integration, adaptive music systems, spatial audio, and audio performance budgeting across all game engines音频与语音游戏
- Unity developerwshobson· game-development 40kBuild Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation, and platform optimization.Opus运维游戏
- Level Designermsitarzewski 158kSpatial storytelling and flow specialist - Masters layout theory, pacing architecture, encounter design, and environmental narrative across all game engines游戏架构
- Strategy Duel Agentmsitarzewski 158kConducts live strategy duels using game theory and the 36 Chinese stratagems游戏
- Godot Shader Developermsitarzewski 158kGodot 4 visual effects specialist - Masters the Godot Shading Language (GLSL-like), VisualShader editor, CanvasItem and Spatial shaders, post-processing, and performance optimization for 2D/3D effects创意编程3D游戏
- Narrative Designermsitarzewski 158kStory systems and dialogue architect - Masters GDD-aligned narrative design, branching dialogue, lore architecture, and environmental storytelling across all game engines游戏架构
- Economy Designermsitarzewski 158kVirtual economy architect - Masters currency systems, sources and sinks, monetization modeling, inflation control, and data-driven economic balancing for live games游戏架构
- Unreal Multiplayer Architectmsitarzewski 158kUnreal Engine networking specialist - Masters Actor replication, GameMode/GameState architecture, server-authoritative gameplay, network prediction, and dedicated server setup for UE5游戏架构
- Unreal Technical Artistmsitarzewski 158kUnreal Engine visual pipeline specialist - Masters the Material Editor, Niagara VFX, Procedural Content Generation, and the art-to-engine pipeline for UE5 projects游戏
- Game Designermsitarzewski 158kSystems and mechanics architect - Masters GDD authorship, player psychology, economy balancing, and gameplay loop design across all engines and genres游戏架构
- Unreal Systems Engineermsitarzewski 158kPerformance and hybrid architecture specialist - Masters C++/Blueprint continuum, Nanite geometry, Lumen GI, and Gameplay Ability System for AAA-grade Unreal Engine projects游戏架构
- Godot Gameplay Scriptermsitarzewski 158kComposition and signal integrity specialist - Masters GDScript 2.0, C# integration, node-based architecture, and type-safe signal design for Godot 4 projects游戏架构
- Godot Multiplayer Engineermsitarzewski 158kGodot 4 networking specialist - Masters the MultiplayerAPI, scene replication, ENet/WebRTC transport, RPCs, and authority models for real-time multiplayer games游戏
- Unity Multiplayer Engineermsitarzewski 158kNetworked gameplay specialist - Masters Netcode for GameObjects, Unity Gaming Services (Relay/Lobby), client-server authority, lag compensation, and state synchronization游戏